![]() Link them to the smelter and give all of them a high number of wheelbarrows. Next to your smelter, you make small ore stockpiles for every type of ore you want to smelt. But if your smith is dragging a heavy ore by hand to smelt it first, it becomes terrible. Walking up or down 120 z levels is not so bad by itself. Weapons of mass destruction projects always trump any other considerations, of course. Do you really need the ability to create 9000 steel anvils as maximally quickly as possible? Or, do you just need to do a quickie one off candy bake? First off, you might want to ask yourself why you suddenly want such features. With enough preparation, magma forges can be relatively swift and efficient. You could also lock them down there, but that's just an open invitation to stress and headaches.Īs the others point out, and I agree with, there is usually plenty of wood to be found so as to run a set of regular forges for most of your immediate needs. In the current version we now have things like temples and libraries and whatnot to help distract them up top, but it's still so much easier to manage. With this method, in previous versions, there was still some inefficiency as they occasionally found excuses to head up top, but it still was much less of a hassle. Let some dedicated ingredient haulers do all the work of charging up and down the stairs to keep the local stockpiles filled. Burrow all them who need to be down there and get to forging whatever needs done. Give them a set of bedrooms, a dining room, forging ingredient stockpiles, and some food and drink storage nearby. My recommendation? Now-a-days, I prefer to create a mini-colony near where the magma is. Aside from powering forges, this would be used to fill up a reservoir for further processing into a weapon of mass destruction. In times past I've done the pump-stack routine to bring the magma up. It sounds fine and is easy to understand. #DWARF FORTRESS SCREW PUMP INSTALL#Channel out the level above and install as many waterwheels as you like.ĭon't worry about your English. It should now all count as "flowing" water, even with the floodgates closed. Water needs to reach the map edge, but you don't want completely empty the chamber.Ħ. Open the drain for a few seconds, then close it again. Fill the chamber up with water (don't forget to regulate the water pressure so you don't flood your fortress).Ĥ. Carve fortifications at the map edge to serve as a drain, and install floodgates so you can control the drain with a lever.ģ. Dig out a large room just a few tiles away from the map edge.Ģ. You can use the following procedure to create a pool of water which is at a constant 7/7 level but which the game considers to be flowing and can therefore be used to power waterwheels:ġ. I tend to use motionless water reactors to generate sufficient power for a pump stack. Each minecart can transport 2/7 magma, and I think you only need 4/7 to power a magma forge. so I'm sorry if the text sounds a bit weird.Įvery time I've done it I've either embarked on a volcano or built a pump-stack out of green glass (using magma forges at the bottom of the map), although as vjek says you can now use minecarts to efficiently transport a few units of magma over long distances. Or at least show me how you get alle the power to bring magma over 80 tiles or so up with a pumpstack. Not every location has many trees or lignite/bituminous coal. please tell my how you usually try to make you fortress work once the fuel (coal) is exhausted. I often plan to move my fortress to the deep deep underground once the most important things work, but I never got that far. I know that there are some advanced buildings to bring magma all the way up (piston and pumpstack), but to me, that still looks very complicated. So my question is: How do you people make your fortress work? Especially when it comes to magma? I get the impression, that you have to make a forge with all the important parts near the bottom and your living area, with mainhall, temples, foodstuff and whatnot near the surface and all my dwarf have to walk over 120 tiles just to make a copper goblet. ![]() ![]() The first thing that rly bugs me is that magma is reeeeealy all the way down, but the main fortress is more on the surface. So I try to understand DF more in-depth and want to know how other players design there fortress. I'm playing DF for about 6 month or so and think that I understand enough of the game now to face some challanges beyond the minimal fortress. ![]()
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