The left one is rotated, the right one is not. Update: Here is a visual example of this. An AABB can be used as an OBB the only difference is how the points are transformed. I currently have this working in my game for Frustum culling. Then you use it with the same collision tests as a traditional AABB. Public static Matrix CreateRotationMatrix(float xDegrees, float yDegrees, float zDegrees) / Creates a rotation matrix using degrees. Public static float ToRadians(float degrees) Geometry Wars: Retro Evolved 1,99 50 GhostControl Inc. Ghostcontrol inc wiki upgrade#Of which a transformation matrix fed into it would be defined as: Matrix transform = VoidwalkerMath.CreateRotationMatrix(this.Rotation) * Matrix.Translation(this.Location) Īlso, for the sake of clarity and completion, I create a rotation matrix as such: /// Battlefield Bad Company 2: SPECACT Kit Upgrade 2,49 50 Battlefield: Bad. Vector3.TransformCoordinate(new Vector3(min.X, min.Y, min.Z), transform) Vector3.TransformCoordinate(new Vector3(max.X, min.Y, min.Z), transform), Vector3.TransformCoordinate(new Vector3(max.X, max.Y, min.Z), transform), Vector3.TransformCoordinate(new Vector3(min.X, max.Y, min.Z), transform), Vector3.TransformCoordinate(new Vector3(min.X, min.Y, max.Z), transform), Vector3.TransformCoordinate(new Vector3(max.X, min.Y, max.Z), transform), Vector3.TransformCoordinate(new Vector3(max.X, max.Y, max.Z), transform), Vector3.TransformCoordinate(new Vector3(min.X, max.Y, max.Z), transform), Here is some example code: public static BoundingBox CreateOrientedBoundingBox(Vector3 min, Vector3 max, Matrix transform) Creepy Cemetery: There will be jobs that have you going to graveyards. Bottomless Fuel Tanks: You need to refuel your car regularly. The only difference is that you need to transform the corners first using the rotation and translation matrix. contains examples of: Bedsheet Ghost: This is an enemy type that you can encounter in the game.Theyre called 'Halloween Spirits'. A lot of people don't know, apparently, that you can use an Axis Aligned Bounding Box as an Oriented Bounding Box.
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